ReDBaroN Posted June 10, 2016 Report Share Posted June 10, 2016 Hi Sp4rkY, I have another thing that could be improved. wouldn't necessarily call it an issue but, more of a potential improvement... With vehicle protect on, if you drive into a safezone and want to pick up a group member who is already in there, he can't enter the vehicle or gear it. However, if he is in the vehicle when you drive in, then he can. So, at the moment players who are in the same group are having to meet outside of the zones and then make their way in together to buy and sell items. I think it would be better if the vehicle protect works in the same way as the epoch group access for vehicles........anyone who is member of the group associated with the vehicle is unaffected by the vehicle protect checks. Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 13, 2016 Author Report Share Posted June 13, 2016 Yes I know that already and i will working on this. I also announced it in the readme as WIP. Immediately I get some time for it, the work goes on. :) Link to comment Share on other sites More sharing options...
ReDBaroN Posted June 13, 2016 Report Share Posted June 13, 2016 Apologies Sp4rkY, although I scanned the WIP section, I didn't make the association. Probably read it quite late. Seems odd though that currently non owners can access the vehicle after getting out of it as long as they are driven into the safezone in it....no probs, I look forward to the update :) Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 13, 2016 Author Report Share Posted June 13, 2016 Yep, it will come. I hope not so late :D And yes, the wip section couldn´t get into relation of your issue, but i meant it like that. xd anyways, the ToDo list was updated for myself and i will start soon with it. cheers Link to comment Share on other sites More sharing options...
ReDBaroN Posted June 23, 2016 Report Share Posted June 23, 2016 I'm finding that players can still be shot out of vehicles in the safezone if the person shooting is firing from outside the zone. Is this something I have messed up? Can anyone else confirm? thanks Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 23, 2016 Author Report Share Posted June 23, 2016 Ok, ToDo list updated ^^ I will check this out. In the next few days i surely find some time to try to update ESVP. Thanks for report! cheers Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 25, 2016 Author Report Share Posted June 25, 2016 updated to v0.444 [fixed] if entered a safezone with a vehicle, you can get killed from a player standing outside of the zone test it and report if its working for you or not. Stay tuned for the next update :) cheers Link to comment Share on other sites More sharing options...
Tarabas Posted June 26, 2016 Report Share Posted June 26, 2016 Finally that works for me too. Also the players are nomore killable from outside the safezone. BUT, players still get the EHFired 2 autoban, if I don't edit security_checks.h. Also HandleDamage 1 Admin ban happend to some players after a while in safezone. What did I do wrong ? Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 26, 2016 Author Report Share Posted June 26, 2016 I will check this out later. Thx Tarabas 1 Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 27, 2016 Author Report Share Posted June 27, 2016 On 26.6.2016 at 11:06 AM, Tarabas said: Finally that works for me too. Also the players are nomore killable from outside the safezone. BUT, players still get the EHFired 2 autoban, if I don't edit security_checks.h. Also HandleDamage 1 Admin ban happend to some players after a while in safezone. What did I do wrong ? Try the following: Go to your security_checks.h and change this: class addEventHandler { checks[] = {"Fired","InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"}; }; to this: class addEventHandler { checks[] = {"InventoryClosed","InventoryOpened","Killed","HandleHeal","Dammaged","Hit","HitPart"}; }; and tell me if its working. ;) cheers Link to comment Share on other sites More sharing options...
Tarabas Posted June 27, 2016 Report Share Posted June 27, 2016 Yes, that's what I did. And yes it's working to disable security checks, to prevent bans but that means everyone can use fired or handle damage to cheat.. I am very interested to get back the script without disabling those security checks if it's somehow possible.. Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 27, 2016 Author Report Share Posted June 27, 2016 Ofcourse i understand this, but I didnt found another solution for this now. Its the same when you using Infistar, you have to disable the EH-Fired and HandleDamage - checks, otherwise it wouldnt works. Has nothing to do with Battleye, where you can say, specially "this" EH i want to disable. I dont think that there is an other way, but if you can figure out one, let me know. I will also do it if I find some.... Actually iam working on the new update for ESVP btw... :) cheers Link to comment Share on other sites More sharing options...
Tarabas Posted June 27, 2016 Report Share Posted June 27, 2016 Thats the same problem we already had in Andres savezone script for Epoch found here in forum. but we had no solution for than or no entry to give exeption for.. This is such a nice script and I'd love to use it on our server. but both of checks are hardly needed. Yes I will tell if I found a possibility, or/and hope someone can give us support for that. + I look forward to your update :-) Thank you Sparky Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 27, 2016 Author Report Share Posted June 27, 2016 Yo, sadly these problems are related to every script which needs the EH Fired or HandleDamage check. But maybe we find some way, who knows ^^ cheers Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 30, 2016 Author Report Share Posted June 30, 2016 updated to v0.502 [added] (optional) owner check for lifted vehicles (they also are protected now) [added] new variable in clientside config.sqf (useVehLifted [true|false] recommended is true) cheers Tarabas 1 Link to comment Share on other sites More sharing options...
Hux Posted July 1, 2016 Report Share Posted July 1, 2016 Quote Fired bullets will automatically be deleted in safezones Can this be disabled? I want to use a safezone for the LHD carrier (CUP mod) to prevent players dying from a fall or glitch so basically I just want god mode for players while they are on the carrier (It's a PVE server). I still would like to be able to shoot weapons from the carrier if AI come close to it. Thank you. Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 1, 2016 Author Report Share Posted July 1, 2016 Ofcourse it could, but for my opinion that wouldnt be the sense of a safezone script anymore. But I will do something for you, just give me some time (too much other things have to be done ^^). I dont know if I will add this wish into the script, but I will do you a favour :) cheers Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 1, 2016 Author Report Share Posted July 1, 2016 11 hours ago, Hux said: Can this be disabled? I did something for you. Tested it and it is working but its also like i thought. The code is slower with these new checks. Ofcourse I could take the bullet-check completely off but I want to keep it optional. But anyways, this will not be a feature of a further release. Whatever: Added 2 new variables for you to the config.sqf (did some "/////" around them). So, hope you have fun with it. ;)https://github.com/SPKcoding/shared/tree/master/ESVP_v0.504a cheers Link to comment Share on other sites More sharing options...
Hux Posted July 2, 2016 Report Share Posted July 2, 2016 14 hours ago, Sp4rkY said: I did something for you. Tested it and it is working but its also like i thought. The code is slower with these new checks. Ofcourse I could take the bullet-check completely off but I want to keep it optional. But anyways, this will not be a feature of a further release. Whatever: Added 2 new variables for you to the config.sqf (did some "/////" around them). So, hope you have fun with it. ;)https://github.com/SPKcoding/shared/tree/master/ESVP_v0.504a cheers That's very kind. I didn't expect such first class treatment... I'll try it out as soon as possible and let you know how it goes. Thank you very much. Link to comment Share on other sites More sharing options...
Hux Posted July 8, 2016 Report Share Posted July 8, 2016 I finally got it installed and it works great. Thank you for help. Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 10, 2016 Author Report Share Posted July 10, 2016 You´re welcome. The next update will also coming soon. Link to comment Share on other sites More sharing options...
Jestertriks Posted July 15, 2016 Report Share Posted July 15, 2016 anyone have safezone coords for esseker map? epoch Link to comment Share on other sites More sharing options...
Anton Posted July 17, 2016 Report Share Posted July 17, 2016 I do not have a marker on the map , the rest works. How to solve this problem? Infistar and antihak disabled. Sometimes throwing transport out of the safe zone is not right in the game Link to comment Share on other sites More sharing options...
Tarabas Posted July 17, 2016 Report Share Posted July 17, 2016 Make you own marker in your choosed size by using the editor Link to comment Share on other sites More sharing options...
safrandee Posted July 18, 2016 Report Share Posted July 18, 2016 Hello Sp4rky, nice script, thx a lot! If i stand in safezone, the script is working fine. But if i stand outside, i can shoot/kill players/trades inside the SZ. What's wrong? Link to comment Share on other sites More sharing options...
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